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Skills

Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.

One-hand sword · Two-hand sword · Dual axe

Three lines in one tree: one-handed sword with a shield, two-handed sword, or dual axes, with Guard Barrier behind them if you carry the shield. Full strength, like the Rogue and unlike the four casters.

The tank, and the two pairings rated highest are both PvP ones: with Cleric for the heals, the armour buffs and the reflect that turns a fight around, and with Warlock for the debuffs. A European carries two masteries, so that pairing is the build.

Warrior Mastery

12 lines · 69 skills
Frenzy BusterTaunting Target19Vital Increase17Descry12Sprint Assault23Iron Skin14Howling Shout11Mana Skin11
Guard BarrierPain Quota5Physical Fence15Magical Fence14Protect14Physical Screen10Morale Screen9Ultimate Screen9
One-handed LordOne-Handed Arms30Power Shield20Blockade11Critical Void10Aura Of One hand5Titan Shield5
One-handed SwordSlash30Shield Trash12Double Stab12Berserker9Shield Crush15Cunning Stab13Daring Berserker11
Two-handed LordTwo-Handed Arms30Concentration11Damage Return10Aura Of Two hand5
Two-handed SwordBash30Turn Rising28Warcry19Charge Swing12Maddening9Triple Swing13Dare Devil11
Dual LordDual Arms30Accuracy11Protection12Dual Defense19Aura Of Dual5Impregnable Axe5
Veteran BusterBeast Roar4Vital Gathering5Assassin’s Step5Oriharcon's Skin5
One-handed Sword KnightFinal slash5Shield Devastate5Sword Of Desperado5Blood Warrior5
Two-handed Sword KnightMighty bash5Rising Impact5Mega Swing5Hell's Fury5All Guns Blazing3
Dual axes KnightJustice Impact5Waltz of Axe5Absolute Hunting5Final Axe Crash5

Each row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.