Double Stab
Stabbing the upper or middle part of a subject gives greater damages especially when the target subject is restrained, asleep, faint or has slowed down. The enemy gets a serious blow when his weak spot is attacked.
- Used weapon
- One-hand sword
- Cast time
- 1.1s
- Cooldown
- 4s
Every level of it
| Level | Mastery | SP | Attack power |
|---|---|---|---|
| 1 | 20 | 53 | 66~81 (81%) |
| 2 | 24 | 89 | 82~101 (81%) |
| 3 | 28 | 126 | 101~123 (81%) |
| 4 | 32 | 172 | 122~149 (81%) |
| 5 | 36 | 226 | 145~177 (81%) |
| 6 | 40 | 280 | 172~210 (81%) |
| 7 | 44 | 355 | 202~246 (81%) |
| 8 | 48 | 431 | 235~288 (81%) |
| 9 | 52 | 520 | 273~334 (81%) |
| 10 | 56 | 623 | 316~386 (81%) |
| 11 | 60 | 726 | 364~445 (81%) |
| 12 | 64 | 1,079 | 417~510 (81%) |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
This is all about stabbing the upper or middle part of a subject when the target subject is restrained, asleep, faint or has slowed down. The enemy faces a serious blow with his weak spot attacked.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_WARRIOR_ONEHANDA_PIERCE_A is the game’s own.
