Vital Increase
Increases your HP in exchange for reducing your physical and magical damage by a certain degree because you are so committed to survival.
- Cast time
- 1.2s
- Cooldown
- 120s
- Lasts
- 900s
Every level of it
| Level | Mastery | MP | SP |
|---|---|---|---|
| 1 | 20 | 52 | 53 |
| 2 | 26 | 67 | 108 |
| 3 | 32 | 86 | 172 |
| 4 | 38 | 108 | 253 |
| 5 | 44 | 134 | 355 |
| 6 | 50 | 166 | 468 |
| 7 | 56 | 203 | 623 |
| 8 | 62 | 246 | 813 |
| 9 | 68 | 298 | 1,545 |
| 10 | 74 | 359 | 1,999 |
| 11 | 80 | 430 | 2,494 |
| 12 | 86 | 514 | 4,689 |
| 13 | 92 | 612 | 6,806 |
| 14 | 98 | 726 | 10,811 |
| 15 | 104 | 860 | 15,337 |
| 16 | 110 | 1015 | 18,581 |
| 17 | 116 | 1197 | 23,138 |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
Increases your HP in exchange for reducing your physical and magical damage by a certain degree because you are so committed to survival.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_WARRIOR_FRENZYA_HEALTH_A is the game’s own.
