Turn Rising
Allows you to deal a blow to the enemy by turning halfway around and slaying the enemy with the two-handed sword diagonally from bottom to top. Those failing to counter the attack are likely to be knocked down.
- Used weapon
- Two-hand sword
- Cast time
- 1.6s
- Cooldown
- 4s
Every level of it
| Level | Mastery | MP | SP | Attack power |
|---|---|---|---|---|
| 1 | 10 | 26 | 9 | 34~42 (208%) |
| 2 | 14 | 32 | 21 | 46~56 (208%) |
| 3 | 18 | 39 | 41 | 59~72 (208%) |
| 4 | 22 | 47 | 71 | 74~91 (208%) |
| 5 | 26 | 56 | 108 | 91~112 (208%) |
| 6 | 30 | 66 | 144 | 111~136 (208%) |
| 7 | 34 | 77 | 199 | 133~163 (208%) |
| 8 | 38 | 90 | 253 | 158~193 (208%) |
| 9 | 42 | 104 | 318 | 186~228 (208%) |
| 10 | 46 | 120 | 393 | 218~266 (208%) |
| 11 | 50 | 138 | 468 | 254~310 (208%) |
| 12 | 54 | 158 | 571 | 294~359 (208%) |
| 13 | 58 | 180 | 675 | 339~414 (208%) |
| 14 | 62 | 205 | 813 | 390~476 (208%) |
| 15 | 66 | 233 | 1,420 | 446~545 (208%) |
| 16 | 70 | 264 | 1,670 | 510~623 (208%) |
| 17 | 74 | 299 | 1,999 | 580~709 (208%) |
| 18 | 78 | 337 | 2,329 | 659~805 (208%) |
| 19 | 82 | 380 | 2,975 | 747~913 (208%) |
| 20 | 86 | 427 | 4,689 | 845~1033 (208%) |
| 21 | 90 | 480 | 5,675 | 954~1166 (208%) |
| 22 | 94 | 539 | 8,373 | 1075~1314 (208%) |
| 23 | 98 | 604 | 10,811 | 1210~1478 (208%) |
| 24 | 102 | 676 | 14,256 | 1359~1661 (208%) |
| 25 | 106 | 756 | 16,418 | 1525~1864 (208%) |
| 26 | 110 | 845 | 18,581 | 1709~2089 (208%) |
| 27 | 114 | 943 | 21,444 | 1914~2339 (208%) |
| 28 | — | — | 25,094 | — |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
Allows you to deal a blow to the enemy by turning halfway around and slaying the enemy with the two-handed sword diagonally from bottom to top. Those failing to counter the attack are likely to be knocked down.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_WARRIOR_TWOHANDA_RISING_A is the game’s own.
