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Skills

Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.

Not a mastery: the skills the trade jobs give you. They ask for a character level rather than mastery, and what they do is to your transport rather than to you.

The pipe for the transport, the sack for what it carries, and the protector and speed lines once you are running goods worth protecting.

Job Skills Mastery

4 lines · 7 skills
Play InstrumentMerchant Pipe7Caravan Bugle3
Space EfficiencyTrader Sack4
Craft ProtectorLeather Skin3Iron Skin3
Master of TransportationSpeed Walk3Disciplined Speed Walk3

Each row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.