Final Axe Crash
It is a skill to let dual axes contain huge anger toward injustice by consuming their HP. Five continuous hits of dual axes condemn the enemies with powerful energy of anger. The enemies hit by the skill have a chance to fall into a numbed. This skill can't be used when HP is left less than 10%.
- Learn this first
- Crutial Rush 11
- Used weapon
- Dual axe
- Cast time
- 0.8s
- Cooldown
- 4s
Every level of it
| Level | Mastery | SP | Attack power |
|---|---|---|---|
| 1 | 124 | 32,713 | 2525~3087 (79%) |
| 2 | 128 | 38,376 | 2817~3443 (79%) |
| 3 | 132 | 47,539 | 3140~3837 (79%) |
| 4 | 136 | 68,951 | 3496~4273 (79%) |
| 5 | 140 | 116,614 | 3890~4755 (79%) |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
It is a skill to let dual axes contain huge anger toward injustice by consuming their HP. Five continuous hits of dual axes condemn the enemies with powerful energy of anger. The enemies hit by the skill have a chance to fall into a numbed. This skill can't be used when HP is left less than 10%.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_WARRIOR_DUALA_WHIRLWIND_C is the game’s own.
