Skills
Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.
Sword · Blade
Sword and blade, both one-handed, so the other hand keeps a shield. The real fork is the stat rather than the weapon art: a blader is built full strength, a sword full intelligence.
Bicheon and Force. The tree is built around the shield and around putting a target on the floor: Shield Technique raises physical defence and block rate, the passive raises block again, and the whole Killing Heaven Blade series only strikes an enemy already fallen, which is the back half of a knockdown. Bicheon Force gives the shield's defence away for attack power when you would rather finish than hold, and Celestial Protection spreads the damage you take across the party.
Each row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.
