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Experience table

What every level asks for to reach the next, character and job, read out of the client's own tables. Levels run to 150; job levels stop at 140.

LevelExperienceJob experience
76702,137,09651,438,615
77737,521,79654,030,901
78774,493,70956,739,466
79793,873,13858,159,204
80833,264,12361,044,991
81932,698,24764,058,946
82978,524,37367,206,344
831,026,373,04670,492,654
841,066,542,21373,251,526
851,118,213,46976,800,376
861,172,144,73480,504,446
871,228,427,89784,370,048
881,287,158,53488,403,745
891,393,796,05195,727,751
901,772,703,451100,266,032
912,070,277,311111,834,340
922,137,187,006126,851,081
932,243,664,842149,817,364
942,381,705,864181,754,111
952,513,351,663223,767,064
962,650,837,356277,052,399
972,924,273,672342,902,635
983,165,274,038422,712,879
993,663,206,831517,987,391
1003,530,071,557625,677,341

Levels 76 to 100 of 150. A row is what that level asks for to reach the next one, so a climb from 100 to 110 adds the rows for 100 through 109. Every level of the table together comes to 12,465,218,383,878,490.

Character experience is leveldata.txt and job experience is tradeconflict_joblevel.txt, both the client's own. phBot keeps a copy of each, and it agrees with the client on all 150 character levels and all 140 job levels, which is why these are printed rather than hedged. A job figure is blank above 140 because there are no job levels there, which is not the same as one costing nothing. See the rest of the wiki.