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Experience table

What every level asks for to reach the next, character and job, read out of the client's own tables. Levels run to 150; job levels stop at 140.

LevelExperienceJob experience
5156,436,0515,168,137
5263,024,2945,771,455
5370,342,6016,441,630
5478,468,7787,185,786
5586,748,6787,944,018
5695,842,2048,776,759
57105,838,3209,692,154
58116,823,04510,698,081
59128,890,36111,803,147
60142,142,90413,016,749
61181,925,09614,279,835
62199,497,83315,659,171
63223,500,13917,543,182
64250,321,81019,648,494
65280,259,59621,998,398
66313,666,46724,620,602
67350,934,54527,545,883
68392,499,43630,808,433
69430,535,78533,794,018
70472,158,30737,061,092
71542,848,65139,769,132
72570,988,29841,830,645
73612,562,51144,876,374
74643,948,16347,175,690
75668,276,50048,957,985

Levels 51 to 75 of 150. A row is what that level asks for to reach the next one, so a climb from 100 to 110 adds the rows for 100 through 109. Every level of the table together comes to 12,465,218,383,878,490.

Character experience is leveldata.txt and job experience is tradeconflict_joblevel.txt, both the client's own. phBot keeps a copy of each, and it agrees with the client on all 150 character levels and all 140 job levels, which is why these are printed rather than hedged. A job figure is blank above 140 because there are no job levels there, which is not the same as one costing nothing. See the rest of the wiki.