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Experience table

What every level asks for to reach the next, character and job, read out of the client's own tables. Levels run to 150; job levels stop at 140.

LevelExperienceJob experience
261,583,212217,474
271,859,419255,415
282,179,321299,357
292,549,375350,189
302,976,947408,921
314,240,734466,015
324,824,065530,117
335,479,598602,154
346,215,639683,037
357,041,401773,780
367,967,103875,506
379,004,070989,458
3810,164,8581,117,017
3911,463,3741,259,711
4012,915,0221,419,233
4114,398,4131,582,243
4216,271,7921,788,109
4318,372,0992,018,912
4420,726,6802,277,657
4523,364,9112,567,573
4626,319,4452,892,247
4729,626,5723,255,667
4833,326,6063,662,264
4937,464,3304,116,959
5042,089,4734,625,217

Levels 26 to 50 of 150. A row is what that level asks for to reach the next one, so a climb from 100 to 110 adds the rows for 100 through 109. Every level of the table together comes to 12,465,218,383,878,490.

Character experience is leveldata.txt and job experience is tradeconflict_joblevel.txt, both the client's own. phBot keeps a copy of each, and it agrees with the client on all 150 character levels and all 140 job levels, which is why these are printed rather than hedged. A job figure is blank above 140 because there are no job levels there, which is not the same as one costing nothing. See the rest of the wiki.