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Experience table

What every level asks for to reach the next, character and job, read out of the client's own tables. Levels run to 150; job levels stop at 140.

LevelExperienceJob experience
132159
21,283235
32,887529
45,132940
58,0191,469
615,3972,820
724,7004,524
835,9276,580
949,0798,989
1064,15511,750
1187,02215,938
12109,25020,009
13134,78724,686
14163,84430,008
15196,63536,014
16233,37542,743
17274,28250,235
18319,57958,531
19372,51368,226
20431,94979,111
21685,84694,210
22814,618111,898
23964,570132,496
241,138,888156,441
251,345,044184,759

Levels 1 to 25 of 150. A row is what that level asks for to reach the next one, so a climb from 100 to 110 adds the rows for 100 through 109. Every level of the table together comes to 12,465,218,383,878,490.

Character experience is leveldata.txt and job experience is tradeconflict_joblevel.txt, both the client's own. phBot keeps a copy of each, and it agrees with the client on all 150 character levels and all 140 job levels, which is why these are printed rather than hedged. A job figure is blank above 140 because there are no job levels there, which is not the same as one costing nothing. See the rest of the wiki.