Skills
Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.
Bow
The bow and the hawks that come with it, built either full strength or full intelligence.
Pacheon and Force. Nearly everything in it is accuracy and reach: the Anti Devil Bow line is the high hit ratio shot, the hawks raise accuracy or strike on their own, Pacheon Arrow reaches furthest, and the passive raises hit ratio for good. There is no defensive line at all, only Dragon Scale to spread damage across the party, which is why what you raise in Force matters more here than anywhere else.
Pacheon Mastery
10 lines · 48 skillsEach row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.
