Anti Devil Bow - Missile
Launches the arrow of high hitting ratio with all might.
- Used weapon
- Bow
- Cast time
- 0.5s
- Cooldown
- 4s
Every level of it
| Level | Mastery | MP | SP | Attack power |
|---|---|---|---|---|
| 1 | 5 | 21 | 2 | 13~18 (150%) |
| 2 | 7 | 26 | 5 | 16~22 (150%) |
| 3 | 9 | 30 | 7 | 19~26 (150%) |
| 4 | 11 | 36 | 12 | 22~30 (150%) |
| 5 | 13 | 41 | 18 | 26~35 (150%) |
| 6 | 15 | 47 | 24 | 29~40 (150%) |
| 7 | 17 | 54 | 35 | 33~45 (150%) |
| 8 | 19 | 60 | 47 | 38~51 (150%) |
| 9 | 21 | 68 | 62 | 42~57 (150%) |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
The levels of the Anti Devil Bow Series are divided by how you infuse the force into an arrow and maintain it. First train the Missile skill of Anti Devil Bow Series by infusing the force into the arrowhead to increase the attack power.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_CH_BOW_CRITICAL_A is the game’s own.
