Skills
Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.
The damage third of Force. Fire Protection raises resistance against magic, Flame Body raises your physical damage, the wall absorbs magical attacks and the passive adds physical damage for good.
One of the three groups Force comes with, and the one a hunting build leans on: its imbue hits hardest and burns, and Flame Body stacks weapon damage on top of that. Nothing stops you raising Cold and Lightning beside it, and most characters do.
Force: Fire
8 lines · 37 skillsEach row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.
