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Skills

Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.

Harp

Support, and full intelligence: the dances and chords that lift a party, the ones that take the other party apart, and the MP a European party runs on.

Europeans have a potion delay, so you cannot simply drink your way through a fight, and that is why a party needs a Bard and a Cleric rather than merely liking them. Bard and Cleric is a build in its own right: fast, very hard to kill, and welcome everywhere.

Bard Mastery

10 lines · 56 skills
Bards DreamVibration30Echo8Music Life11Prism7Excel Vibration5
Battle ChordHorror Chord30Booming Chord15Mana Switch21Weird Chord16Booming Wave11
Music PleasureMoving March6Guard Tambour11Mana Tambour10Hit March5Swing March6Clout March4
Beautiful LifeTripping7Screen Dance6Awesome World6
Dancing ConcertDancing of Valor5Dancing of Magic5Dancing of Healing5Dancing of Mana5Dancing of Fight6Dancing of Wizardry5Dancing of Vitality4Dancing of Mentality3
War ChordFrozen Blood Chord5Weird Performance5Burning Night5Offer Magical Power5Dancing of War2Dancing of Elemental2Dancing of Miracle2Dancing of Concentration2
HarmonyBrain Controller2OverWhelming  Command2
VibrationDouble Sound Effect5Increase Magical Power5Erased Hostility3

Each row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.