Guard Tambour
Fiziksel hasarı emen güçlü ritimli savunma perdesi yaratır ve hayatta kalmak için güçlü müzik çalarak yakındaki parti üyelerini korur.Bu yeteneği Müzik Zevki Hattı'nın Hareketli Yürüyüş veya Tempolu Yürüyüş yetenekleri dışında başka enstrümental yeteneklerle kullanamazsınız. Saldırıldığında veya saldırıya uğranıldığında etki diğer müzikle beraber yok olur.
- Used weapon
- Harp
- Cast time
- 2s
- Cooldown
- 10s
- Lasts
- 3600s
Every level of it
| Level | Mastery | MP | SP |
|---|---|---|---|
| 1 | 20 | 63 | 53 |
| 2 | 30 | 109 | 144 |
| 3 | 40 | 173 | 280 |
| 4 | 50 | 259 | 468 |
| 5 | 60 | 374 | 726 |
| 6 | 70 | 527 | 1,670 |
| 7 | 80 | 730 | 2,494 |
| 8 | 90 | 995 | 5,675 |
| 9 | 100 | 1343 | 13,174 |
| 10 | 110 | 1794 | 18,581 |
| 11 | 120 | 2379 | 27,050 |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
Creates a defense screen of strong rhythm which absorbs the physical damage and protects party members by playing powerful music of survival. You cannot use the skill with other instrumental skills except for Moving March or Swing March of the Music Pleasure Line. The effect disappears along with other music when attacked or attacking.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_BARD_BATTLAA_GUARD_A is the game’s own.
