Hit March
Sofistike ve sakin müzik çalarak yakın çevredeki parti üyelerinin isabet oranını arttırır. Bu yeteneği Müzik Zevki Hattı'nın Hareketli Yürüyüş veya Tempolu Yürüyüş dışında başka enstrümental yeteneklerle kullanamazsınız. Etki bir hamleyi bertaraf etmek üzere harekete geçildiği an müzikle beraber etkisini yitirir.
- Used weapon
- Harp
- Cast time
- 2s
- Cooldown
- 10s
- Lasts
- 3600s
Every level of it
| Level | Mastery | MP | SP |
|---|---|---|---|
| 1 | 40 | 173 | 280 |
| 2 | 50 | 259 | 468 |
| 3 | 60 | 374 | 726 |
| 4 | 70 | 527 | 1,670 |
| 5 | 80 | 730 | 2,494 |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
Increases the hit rate of party members nearby by playing sophisticated and calm music. You cannot use this skill with other instrumental skills except for Moving March or Swing March of the Music Pleasure Line. The effect disappears along with music grinding to a halt proportionally to an attack.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_BARD_SPEEDUPA_HITRATE_A is the game’s own.
