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Skills

Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.

The mobile third of Force. Piercing Force raises Force damage, Concentration raises parry ratio, Ghost Walk moves you across the screen at once and the passive leaves permanent dodge behind.

The third group of the one Force mastery. Its imbue is the balanced one, hitting for less than Fire and striking with electricity, and the rest of the group settles who catches whom. Bladers raise it for the parry, bowmen for the getaway.

Force: Lightning

7 lines · 33 skills
Thunder Force SeriesThunder Tiger Force9Thunder Sky Force9Thunder King Force9Thunder Dragon Force15Thunder Phoenix Force9Thunder God Force10
Piercing Force SeriesMust - Piercing Force3Flow - Piercing Force3Speed - Piercing Force3Force - Piercing Force3God - Piercing Force3
Thunder Walk SeriesGrass Walk - Flow12Ghost Walk - phantom12Grass Walk - Speed12Ghost Walk - Shadow8Ghost Walk - God8
Lion Shout SeriesShock Lion Shout9Heaven Lion Shout9Earth Lion Shout9Power Lion Shout9Execution Lion Shout9God Lion Shout7
Concentration SeriesConcentration - 1st6Concentration - 2nd6Concentration - 3rd6Concentration - 4th9Concentration - 5th3
Thunderbolt Force SeriesWolf's Thunderbolt9Tiger's Thunderbolt9Horse's Thunderbolt9Crane's Thunderbolt9God's Thunderbolt10
Heaven's Force SeriesHeaven's Force12

Each row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.