Skills
Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.
The mobile third of Force. Piercing Force raises Force damage, Concentration raises parry ratio, Ghost Walk moves you across the screen at once and the passive leaves permanent dodge behind.
The third group of the one Force mastery. Its imbue is the balanced one, hitting for less than Fire and striking with electricity, and the rest of the group settles who catches whom. Bladers raise it for the parry, bowmen for the getaway.
Force: Lightning
7 lines · 33 skillsEach row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.
