Skills
Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.
Two-hand staff
The nuker: earth, cold, fire and lightning, each with a bolt and an area spell behind it. Full intelligence, light armour, the highest damage on the European side and the least to survive it with.
Wizard and Cleric is the standard: the damage, plus the heals and the resurrection that keep it standing. Wizard and Bard is the other, giving up some of that safety for movement speed and farming faster for it.
Wizard Mastery
10 lines · 57 skillsEach row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.
