Charged Squall
Pour consecutive electrical attacks to enemies surrounded by vicious electrical typhoon, that is made by colliding electrical particles with mana. Those who cannot tolerate the damage will be knocked back.
- Learn these first
- Lightning Spirit 20Charged Wind 14
- Used weapon
- Two-hand staff
- Cast time
- 0.8s
- Cooldown
- 10.5s
- Range
- 100
Every level of it
| Level | Mastery | SP | Attack power |
|---|---|---|---|
| 1 | 80 | 2,494 | 1123~1372 (86%) |
| 2 | 84 | 3,790 | 1271~1554 (86%) |
| 3 | 88 | 5,338 | 1436~1756 (86%) |
| 4 | 92 | 6,806 | 1620~1980 (86%) |
| 5 | 96 | 9,013 | 1825~2230 (86%) |
| 6 | 100 | 13,174 | 2052~2508 (86%) |
| 7 | 104 | 15,337 | 2304~2816 (86%) |
| 8 | 108 | 17,500 | 2584~3158 (86%) |
| 9 | 112 | 20,012 | 2749~3360 (86%) |
| 10 | 116 | 23,138 | 3076~3760 (86%) |
| 11 | 120 | 27,050 | 3438~4202 (86%) |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
Pour consecutive electrical attacks to enemies surrounded by vicious electrical typhoon, that is made by colliding electrical particles with mana. Those who cannot tolerate the damage will be knocked back.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_WIZARD_PSYCHICA_AREA_B is the game’s own.
