Divine Guard of Ice
Casts the Frost Protecting Force to increase the physical defense.
- Learn this first
- Final Guard of Ice 10
- Cast time
- 1s
- Cooldown
- 2s
- Lasts
- 1000.8s
Every level of it
| Level | Mastery | MP | SP |
|---|---|---|---|
| 1 | 122 | 5902 | 29,882 |
| 2 | 125 | 6409 | 34,129 |
| 3 | 128 | 6956 | 38,376 |
| 4 | 131 | 7546 | 44,373 |
| 5 | 134 | 8181 | 53,870 |
| 6 | 137 | 8867 | 80,867 |
| 7 | 140 | 9606 | 116,614 |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
The sixth skill of the Frost Guard Force, Divine Guard of Ice, by assimilating to nature, surrounds the body and its nearby objects with powerful energy that is stronger than any other Frost Guard Force, providing near-perfect protection.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_CH_COLD_GANGGI_F is the game’s own.
