Final Guard of Ice
Exercises the Frost Protecting Force to increase the physical resistence.
- Learn this first
- Might Guard of Ice 15
- Cast time
- 1s
- Cooldown
- 2s
- Lasts
- 900s
Every level of it
| Level | Mastery | MP | SP |
|---|---|---|---|
| 1 | 102 | 3356 | 14,256 |
| 2 | 104 | 3556 | 15,337 |
| 3 | 106 | 3766 | 16,418 |
| 4 | 108 | 3988 | 17,500 |
| 5 | 110 | 4221 | 18,581 |
| 6 | 112 | 4466 | 20,012 |
| 7 | 114 | 4725 | 21,444 |
| 8 | 116 | 4997 | 23,138 |
| 9 | 118 | 5283 | 25,094 |
| 10 | 120 | 5585 | 27,050 |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
The fifth skill of Frost Guard Force, Final Guard of Ice, covers the caster’s body with ice skin with the extreme energy drawn from the depth of the caster’s being. As the discipline increases, the body adapts to the cold energy and this creates more powerful ice skin.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_CH_COLD_GANGGI_E is the game’s own.
