Ice final Force
Makes the enemy get frozen or frostbitten by infusing the force of Ice into the weapon.
- Learn this first
- Ice Air Force 9
- Cooldown
- 21s
- Lasts
- 21s
Every level of it
| Level | Mastery | MP | SP | Attack power |
|---|---|---|---|---|
| 1 | 120 | 5361 | 27,050 | 1445~2167 (100%) |
| 2 | 122 | 5666 | 29,882 | 1527~2290 (100%) |
| 3 | 124 | 5986 | 32,713 | 1613~2420 (100%) |
| 4 | 126 | 6323 | 35,544 | 1704~2556 (100%) |
| 5 | 128 | 6678 | 38,376 | 1800~2699 (100%) |
| 6 | 130 | 7050 | 41,207 | 1900~2850 (100%) |
| 7 | 132 | 7442 | 47,539 | 2006~3008 (100%) |
| 8 | 134 | 7854 | 53,870 | 2117~3175 (100%) |
| 9 | 136 | 8287 | 68,951 | 2233~3350 (100%) |
| 10 | 138 | 8743 | 92,783 | 2356~3534 (100%) |
| 11 | 140 | 9221 | 116,614 | 2485~3728 (100%) |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
"Ice Final Force" was named so because its power had already reached the sky, earth, heaven and hell, unable to go any further. Enemies that come in contact with the cold energy feels extreme pain.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_CH_COLD_GIGONGTA_F is the game’s own.
