Every weapon and armour line in Silkroad is a trade, and the trades are consistent enough to reason about before you commit a build to one.
Chinese weapons
- Swords and blades
- Less raw attack than a spear, but one-handed, so you keep a shield, and the defence that comes with it.
- Spears and glaives
- Two-handed, so no shield and less defence, in exchange for the strongest attack of the three.
- Bows
- Two-handed, and the range is the point: reach can decide a fight that attack power alone would not.
Chinese armour
- Armor
- The most physical protection, and correspondingly weak to magic.
- Protector
- Average physical protection with no particular strength and no particular weakness: the type that fights anything.
- Garment
- Heavy magic protection that blunts casters, at the cost of leaving you exposed to physical damage.
