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Skills

Every skill a character can learn, laid out the way the game's own window lays them out: a race, a tab, a mastery, and the lines of skills within it.

Spear · Glaive

Spear or glaive off the same tree, and both of them two-handed: the client says so in its own words, that the technique only focuses on offence and you cannot use a shield with it. The glaive is built full strength and the spear full intelligence.

Heuksal and Force. With no shield anywhere in the tree it buys its defence in other ways: Fanning Spear raises magical defence and magical block rate, the Cheolsam passive adds maximum HP outright, and Immortal Victor shares the damage out across the party. The offence is what it is known for, stuns out of Soul Departs Spear, knockback out of Ghost Spear, and chains that run to seven hits.

Heuksal Mastery

9 lines · 45 skills
Annihilating Blade SeriesWolf Bite Spear9Waning Moon Spear9Yuhon Spear9Lightning Bird Spear9Celestial Cloud Spear9Asura Spear10Soul Burn Asura Spear4
Fanning Spear SeriesBloody Fan Storm12Bloody Wolf Storm12Bloody Snake Storm12Bloody Demon Storm8Bloody Ghost Storm8Bloody Emperor Storm9
Heuksal Spear SeriesDancing Demon Spear9Jade Breaking Spear9Spirit Crash Spear9Windless Spear9Death Bringer Spear7Pitch Black Spear10
Soul Departs Spear SeriesSoul Spear - Move9Soul Spear - Truth9Soul Spear - Soul9Soul Spear - Emperor9Soul Spear - Destruction7Soul Spear - Emptiness10
Ghost Spear Attack SeriesGhost Spear - Petal9Ghost Spear - Prince9Ghost Spear - Mars9Ghost Spear - Storm Cloud9Ghost Spear - Emperor5Ghost Spear - Sea God10
Chain Spear Attack SeriesChain Spear - Tiger9Chain Spear - Nachal9Chain Spear - Shura9Chain Spear - Pluto9Chain Spear - Dragon22Chain Spear - Phoenix15Chain Spear - Heaven13
Flying Dragon Spear SeriesFlying Dragon - Flow9Flying Dragon - Fly9Flying Dragon - Bless9Flying Dragon - Flash10Flying Dragon - Sky11
Cheolsam Force Series (Passive)Cheolsam Force14
Immortal Victor SeriesImmortal Victor5

Each row is a line of skills and the icons along it are its successive versions, which is how the game's own window draws them: the number on an icon is the skill's highest level, and pointing at one shows it at that level. The grid, the rows and their names are the client's own, and every number on it, mana, attack power, skill points, cast, cooldown and range, is read out of the game's files and fitted against its own tooltip. What a mastery is for, above, is the one thing here that is not: that is what the community says these trees are for, checked against the build guides rather than written from memory.