Toxin
Havada süzülen toksinleri lanet enerjisine dönüştürerek sıkıştırır ve düşmana püskürtürek bir süreliğine büyü hasarı verir. Lanetin gücünün üstesinden gelmeyi başaramayanlar toksin içinde kalıp, bir süreliğine zehirlenierek ekstra toksin hasarı alırlar.
- Used weapon
- Dark staff
- Cast time
- 0.5s
- Cooldown
- 3s
- Lasts
- 12s
- Range
- 150
Every level of it
| Level | Mastery | MP | SP | Attack power |
|---|---|---|---|---|
| 1 | 10 | 50 | 9 | 55~67 (44%) |
| 2 | 14 | 69 | 21 | 73~90 (44%) |
| 3 | 18 | 92 | 41 | 95~116 (44%) |
| 4 | 22 | 118 | 71 | 119~145 (44%) |
| 5 | 26 | 147 | 108 | 146~179 (44%) |
| 6 | 30 | 181 | 144 | 177~217 (44%) |
| 7 | 34 | 219 | 199 | 213~260 (44%) |
| 8 | 38 | 262 | 253 | 253~309 (44%) |
| 9 | 42 | 310 | 318 | 298~364 (44%) |
| 10 | 46 | 365 | 393 | 349~426 (44%) |
| 11 | 50 | 427 | 468 | 406~496 (44%) |
| 12 | 54 | 497 | 571 | 470~575 (44%) |
| 13 | 58 | 575 | 675 | 543~663 (44%) |
| 14 | 62 | 662 | 813 | 623~762 (44%) |
| 15 | 66 | 760 | 1,420 | 714~873 (44%) |
| 16 | 70 | 870 | 1,670 | 815~996 (44%) |
| 17 | 74 | 993 | 1,999 | 928~1135 (44%) |
| 18 | 78 | 1130 | 2,329 | 1054~1289 (44%) |
| 19 | 82 | 1283 | 2,975 | 1195~1461 (44%) |
| 20 | 86 | 1453 | 4,689 | 1352~1652 (44%) |
| 21 | 90 | 1643 | 5,675 | 1526~1865 (44%) |
| 22 | 94 | 1854 | 8,373 | 1720~2102 (44%) |
| 23 | 98 | 2089 | 10,811 | 1935~2365 (44%) |
| 24 | 102 | 2350 | 14,256 | 2175~2658 (44%) |
| 25 | 106 | 2639 | 16,418 | 2440~2983 (44%) |
| 26 | 110 | 2961 | 18,581 | 2735~3343 (44%) |
| 27 | 114 | 3317 | 21,444 | 3062~3742 (44%) |
| 28 | 118 | 3713 | 25,094 | 3424~4185 (44%) |
The rest of the line
The game lays a family of skills out as one row and its successive versions along it. This is that row.
What the game says when you learn it
Condenses toxins floating in the air into curse energy and blows it onto enemies, causing magical damage for a while. Enemies who fail to overcome the power of the curses soaked in the toxin become poisoned for a while and get additional toxin damage.
Read from the game client’s own data files, in the English our translation puts there. The mana and the attack power are fitted against the game’s own tooltip and land on it exactly. The skill points, the timings, the range and the weapon come from phBot’s own reading of the game, which agrees with that fitting on every value the two share. The code name SKILL_EU_WARLOCK_DOTA_POISON_A is the game’s own.
