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Tomb of Qin-Shi
Tomb of Qin-Shi, as the game draws it, with what stands on each floor.
GateEverything the client places by hand on this floor is marked. Open Monsters to narrow it to one. A cave stacks its floors in one region, so which floor a monster stands on is read from how high it is; a tomb names every floor instead. The red rings are the ways in and out; point at one to see where it comes out. The corner reads out where the pointer is - a dungeon has one region for the whole floor and its x and y run either side of zero - and pressing the floor copies them.
