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Upper Secret Tomb

Upper Secret Tomb, as the game draws it, with what stands on each floor.

Floor 1FGate

Everything the client places by hand on this floor is marked. Open Monsters to narrow it to one. A cave stacks its floors in one region, so which floor a monster stands on is read from how high it is; a tomb names every floor instead. The red rings are the ways in and out; point at one to see where it comes out. The corner reads out where the pointer is - a dungeon has one region for the whole floor and its x and y run either side of zero - and pressing the floor copies them.