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Item database

Drako War God Armet

Heavy armour · HeadEuropean · FemaleDegree 11Seal of Nova
Required level
101
Degree
11
Buy price
4,680,000
Sell price
0
Tradable
Yes
Sellable
Yes
Droppable
Yes
Grade
Seal of Nova
Tier
Not tiered
Item id
13775

Compare

at the best roll, without blues
Drako War God ArmetSeal of Nova
+
Drako War God ArmetA
+

Drako War God Armet Seal of Nova is ahead

5 ahead · 0 level · 0 behind
Stat+0+0Difference
Physical defence251.7218.0+33.7
Magical defence329.5285.4+44.1
Physical reinforcement38.0%34.4%+3.6%
Magical reinforcement49.7%45.0%+4.7%
Parry ratio5351+2

Checked against real gear up to +12, which is as high as the pieces it was fitted against went. Above that the same per-point increase keeps being applied, which is what the client’s columns describe, but nothing here has confirmed it. Durability is not here: its maximum does move with enhancement and nothing in the client says how, so it is left out rather than guessed. Neither are blues or a seal, which sit on top of these and differ from copy to copy. An item reading “Attack rate 321” on the directory is a base of 199.8 wearing a 60% blue.

Every copy of this piece

The game ships one piece of gear many times over, and the letter on the end of the code name means two different things depending on where it sits.

On an ordinary piece it is the tier: three of them at every degree, at rising levels and under different names. On a sealed piece it is the grade, and the level stays put while the price climbs. What the grades are called depends on the degree: up to 10 they are Seal of Star, Moon and Sun; degree 11 is Seal of Nova whatever the letter says; from 12 they are Magic, Rare and Legend. On a set piece the letter is neither, and says only which piece of the set you are looking at.

TierNameLevelGradePrice
ADrako War God Armet101None4,183,000
-Drako War God Armet101Seal of Nova4,680,000

Read from the game client’s own data files, in the English our translation puts there. The code name ITEM_EU_W_HEAVY_11_HA_A_RARE is the game’s own identifier, which is what lets a character’s equipment link to the item it is wearing.