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Item database

Abyss Rain

WeaponEuropeanDegree 12Rare
Required level
101
Degree
12
Buy price
14,798,000
Sell price
0
Tradable
Yes
Sellable
Yes
Droppable
Yes
Grade
Rare
Tier
Not tiered
Item id
11241

The other copies of this piece

The directory lists these as one entry, because they share a name, a slot and a tier. They are separate items with their own numbers.

Compare

at the best roll, without blues
Abyss RainRare · Lv 101
+
Abyss RainLv 111
+

Abyss Rain Rare · Lv 101 is ahead

3 ahead · 1 level · 0 behind
Stat+0+0Difference
Physical attack3434 ~ 41972985 ~ 3648+549
Physical reinforcement436.5% ~ 533.5%395.4% ~ 483.2%+50.3%
Attack rate267260+7
Critical20200

Checked against real gear up to +12, which is as high as the pieces it was fitted against went. Above that the same per-point increase keeps being applied, which is what the client’s columns describe, but nothing here has confirmed it. Durability is not here: its maximum does move with enhancement and nothing in the client says how, so it is left out rather than guessed. Neither are blues or a seal, which sit on top of these and differ from copy to copy. An item reading “Attack rate 321” on the directory is a base of 199.8 wearing a 60% blue.

What it carries

This piece has a skill on it that nobody learns and the game's own skill window never shows. Which one depends on how far it is enchanted, and every item in the same line, here Degree 12, carries the same ladder.

PlusSkill
+0Mirror Reflect, level 1
+1Mirror Reflect, level 1
+2Mirror Reflect, level 1
+3Mirror Reflect, level 1
+4Mirror Reflect, level 1
+5Mirror Reflect, level 2
+6Mirror Reflect, level 2
+7Mirror Reflect, level 2
+8Mirror Reflect, level 2
+9Mirror Reflect, level 3
+10Mirror Reflect, level 3
+11Mirror Reflect, level 3
+12Mirror Reflect, level 4
+13Mirror Reflect, level 4 · Transcendental Ignore Monster's Defense
+14Mirror Reflect, level 4 · Transcendental Damage Absorb
+15Mirror Reflect, level 4 · Transcendental Damage Absorb

The skills are read out of the client. Which item grants which is not in the client at all and comes from phBot; the Gear tab on the skills page sets out what checks it.

Every copy of this piece

The game ships one piece of gear many times over, and the letter on the end of the code name means two different things depending on where it sits.

On an ordinary piece it is the tier: three of them at every degree, at rising levels and under different names. On a sealed piece it is the grade, and the level stays put while the price climbs. What the grades are called depends on the degree: up to 10 they are Seal of Star, Moon and Sun; degree 11 is Seal of Nova whatever the letter says; from 12 they are Magic, Rare and Legend. On a set piece the letter is neither, and says only which piece of the set you are looking at.

TierNameLevelGradePrice
AAbyss Rain111None13,422,000
BOphiuchus Evi Arc114None14,557,000
CLyra Evi Arc118None15,859,000
-Abyss Rain101Magic13,422,000
-Abyss Rain101Rare14,798,000
-Abyss Rain101Legend16,113,000

Read from the game client’s own data files, in the English our translation puts there. The code name ITEM_EU_CROSSBOW_12_B_RARE is the game’s own identifier, which is what lets a character’s equipment link to the item it is wearing.