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Item database

Merchant's Hook Glaive

WeaponChineseDegree 3
Required level
16
Degree
3
Buy price
17,000
Sell price
6,120
Tradable
Yes
Sellable
Yes
Droppable
Yes
Grade
None
Tier
A
Item id
185

Compare

at the best roll, without blues
Merchant's Hook GlaiveA
+
Thief's Hook GlaiveB
+

Thief's Hook Glaive B is ahead

0 ahead · 1 level · 5 behind
Stat+0+0Difference
Physical attack89 ~ 110101 ~ 125-15
Magical attack99 ~ 120112 ~ 135-15
Physical reinforcement48.9% ~ 60.5%50.9% ~ 62.9%-2.4%
Magical reinforcement72.7% ~ 87.5%75.6% ~ 91.0%-3.5%
Attack rate6367-4
Critical14140

Checked against real gear up to +12, which is as high as the pieces it was fitted against went. Above that the same per-point increase keeps being applied, which is what the client’s columns describe, but nothing here has confirmed it. Durability is not here: its maximum does move with enhancement and nothing in the client says how, so it is left out rather than guessed. Neither are blues or a seal, which sit on top of these and differ from copy to copy. An item reading “Attack rate 321” on the directory is a base of 199.8 wearing a 60% blue.

Every copy of this piece

The game ships one piece of gear many times over, and the letter on the end of the code name means two different things depending on where it sits.

On an ordinary piece it is the tier: three of them at every degree, at rising levels and under different names. On a sealed piece it is the grade, and the level stays put while the price climbs. What the grades are called depends on the degree: up to 10 they are Seal of Star, Moon and Sun; degree 11 is Seal of Nova whatever the letter says; from 12 they are Magic, Rare and Legend. On a set piece the letter is neither, and says only which piece of the set you are looking at.

TierNameLevelGradePrice
AMerchant's Hook Glaive16None17,000
BThief's Hook Glaive18None25,500
CHunter's Hook Glaive21None43,000
-Hook Glaive16Seal of Star43,000
-Hook Glaive16Seal of Moon88,500
-Hook Glaive16Seal of Sun150,000

Where to buy it

The shopkeepers who stock it, and the place each stands in.

Read from the game client’s own data files, in the English our translation puts there. The code name ITEM_CH_TBLADE_03_A is the game’s own identifier, which is what lets a character’s equipment link to the item it is wearing.