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Item database

Robust Guard Sword

WeaponChineseDegree 7
Required level
52
Degree
7
Buy price
689,000
Sell price
241,150
Tradable
Yes
Sellable
Yes
Droppable
Yes
Grade
None
Tier
A
Item id
89

Compare

at the best roll, without blues
Robust Guard SwordA
+
Impregnable Guard SwordB
+

Impregnable Guard Sword B is ahead

0 ahead · 1 level · 5 behind
Stat+0+0Difference
Physical attack342 ~ 386395 ~ 446-60
Magical attack653 ~ 750754 ~ 866-116
Physical reinforcement88.0% ~ 99.2%95.3% ~ 107.4%-8.2%
Magical reinforcement149.8% ~ 172.2%162.2% ~ 186.4%-14.2%
Attack rate132136-4
Critical15150

Checked against real gear up to +12, which is as high as the pieces it was fitted against went. Above that the same per-point increase keeps being applied, which is what the client’s columns describe, but nothing here has confirmed it. Durability is not here: its maximum does move with enhancement and nothing in the client says how, so it is left out rather than guessed. Neither are blues or a seal, which sit on top of these and differ from copy to copy. An item reading “Attack rate 321” on the directory is a base of 199.8 wearing a 60% blue.

Every copy of this piece

The game ships one piece of gear many times over, and the letter on the end of the code name means two different things depending on where it sits.

On an ordinary piece it is the tier: three of them at every degree, at rising levels and under different names. On a sealed piece it is the grade, and the level stays put while the price climbs. What the grades are called depends on the degree: up to 10 they are Seal of Star, Moon and Sun; degree 11 is Seal of Nova whatever the letter says; from 12 they are Magic, Rare and Legend. On a set piece the letter is neither, and says only which piece of the set you are looking at.

TierNameLevelGradePrice
ARobust Guard Sword52None689,000
BImpregnable Guard Sword56None883,000
CGodly Guard Sword60None1,094,000
-Guard Sword52Seal of Star934,000
-Guard Sword52Seal of Moon1,261,000
-Guard Sword52Seal of Sun2,468,000

Where to buy it

The shopkeepers who stock it, and the place each stands in.

Read from the game client’s own data files, in the English our translation puts there. The code name ITEM_CH_SWORD_07_A is the game’s own identifier, which is what lets a character’s equipment link to the item it is wearing.