A guild grows on Guild Points, and where those points come from tells you what the game wants guilds to do. Levelling contributes. Trading contributes. Fortress war contributes more than both put together.
Earning GP
| How | What | GP |
|---|---|---|
| Levelling | Each character level gained | 50 |
| Fortress war | Destroy the fortress heart | 10080 |
| Fortress war | Destroy a defence tower | 2880 |
| Fortress war | Destroy the gates | 1440 |
| Fortress war | Destroy a temporary headquarters | 350 |
| Fortress war | Destroy war flags | 140 |
| Fortress war | Kill 30 guards | 1050 |
| Fortress war | Kill 20 guards | 700 |
| Fortress war | Kill 10 guards | 350 |
| Fortress war | Kill 100 enemies | 360 |
| Fortress war | Kill 60 enemies | 216 |
| Fortress war | Kill 30 enemies | 108 |
| Fortress war | Kill 10 enemies | 36 |
The guild window
- Guild Info
- Who is online, where they are, when they last logged in, their level and their rank in the guild.
- Guild Union
- The guilds you are allied with, and your enemies. A union is a closed set; every guild in it sees the same list.
- War
- Wars your guild has declared, with each player's contribution score.
- Guild History
- The event log: who joined, who left, and everything else the guild did.
- GP History
- Who contributed GP and when, as it happens.
- Guild Storage History
- What went in and out of the guild storage.
